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N64 SDK Revision CDs Available Online ✅ vs Not Available Online (i.e. only documentation but no CD online) ❌ RCP 1.0: ❌ - Ultra64 Version ?? (Sept 7th 1995 rel. notes) ❌ - Ultra64 Version ?? (Sept 29th 1995) - PATCH specifically for this version in release notes. ❌ - Ultra64 Version 1.0F (Nov. 20th, 1995) ❌ - Ultra64 Version 1.0G (January 24th, 1996) - not shipped to wide audience - see Note below. ✅ - Ultra64 Version1.0H (Feb.6th, 1996) ❌ - Ultra64 Version 1.0I (April 17th 1996) Note: RCP 1.0 is No longer supported as of Version 2.0F SDK Release (August 15th, 1996) RCP 2.0: ❌ - Ultra64 Version ?? (Sept 29th 1995) - specifically targeted towards RCP 2.0 ❌ - Ultra64 3.5 (Oct. 26th, 1995) - ONLY for RCP 2.0 ❌ - Ultra64 Version 2.0B (Nov. 20th, 1995) ❌ - Ultra64 Version 2.0C (January 24th, 1996) - multiply problem bug. ❌ - Ultra64 Version 2.0D (January 1996?) - not shipped to wide audience - see Note below. ❌ - Ultra64 Version 2.0E (April 17th, 1996) ❌ - Ultra64 Version 2.0F (August 15th, 1996) ❌ - Ultra64 Version 2.0G (September 30 1996) ✅ - Ultra64 Version 2.0H (May 30th 1997) - PC Version available, not SGI. ✅ - Ultra64 Version 2.0I (Dec. 15th, 1997) ✅ - Ultra64 Nintendo Developer Patch (01/1998) ❌ - Ultra64 Version 2.0J (Feb. 1st, 1999) ✅ - Ultra64 Version 2.0K (October,1999) ✅ - Ultra64 Version 2.0L (August, 2000) Note: (from April 17th, 1996 rel. note): Version 2.0D (1.0G) was not shipped to devs. This version, 2.0E (1.0I) represents that version, plus several important improvements discovered necessary during the testing of 2.0D. Even though 2.0D (1.0G) was not shipped to a wide audience, the release number was incremented to avoid confusion. ------------------------------------------------- F3DEX Microcode Version History (as of 10/15/1996) 07/30/96: Release 0.8 (beta 1) * Supports g[s]SPL2Triangle() and g[s]SPL1Triangle() * Vtx cache size becomes 16->32. * Mtx stack level becomes un-limited. 08/01/96: Release 0.81 (beta 2) * Change ucode's file name to gspF3D.LP_NOCLIP.o * Change gbi.h to use same header file of Fast3D. 08/08/96: Release 0.9 (beta 3) * Supports extended Fast3D with 32 vtx, (gspF3D32.fifo.o). * Changes g[s]SPL1Triangle to g[s]SP1Triangle. * Supports g[s]SP2Triangles and g[s]SP1Quadrangle. * F3DLP_GBI, F3DHP_GBI can be used in your code to switch gbi.h. (Release 0.91 or later F3DHP_GBI -> F3DEX_GBI) 08/12/96: Release 0.91 (beta 4) * Supports gspF3DEX.NoN.fifo.o (No Near Clipping F3DEX) * Change ucodes' names. + gspF3D.LP_NOCLIP.o -> gspF3DLP.NoC.fifo.o + gspF3D32.fifo.o -> gspF3DEX.fifo.o * Change #define keyword (F3DHP_GBI -> F3DEX_GBI) 08/27/96: Release 0.92 (beta 5) * Supports CULL_FRONT in F3DEX. * Optimize F3DEX. * Bug fixed in Quadrangle. (Bug: In clipping, some polygons disappear) * Unsupports CullDisplayList in F3DLP. 08/30/96: Release 0.93 (beta 6) * Quadrangle clipping bug fixed. * Get binary level compatibility of some GBI macros between F3DEX and F3DLP. (g*SPVertex, g*SP1Triangle, g*SP2Triangles, and g*SP1Quadrangle) 09/03/96: Release 0.94 (beta 7) * Supports F3DLX ucode which is no sub-pixel calculation version of F3DEX but faster. * Some bug fixed. 09/18/96: Release 0.95 (beta 8) * Add header files for Ultra 64 Development Environment release 2.0f. * Set the status flag "G_CLIPPING" for default to have compatibility between F3DEX and F3DLX. 10/07/96: Release 0.96 (beta 9) * Supports F3DLP.Rej and F3DLX.Rej ucodes which have no clipping but triangle rejecting and more faster. * Stop supporting F3DLP.NoC. * Change gbi.h to get more compatibility for gSPCullDisplaylist(), gSPModifyVertex(). * No support dynamic division of gSP1Quadrangle any more, and gSP1Quadrangle is emulated by gSP2Triangle. 10/15/96: Release 1.00 * Add header files for Ultra 64 Development Environment release 2.0g. * Supports L3DEX ucode which can accept 32 vertices cache.