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Model blacklist:----------------------------------------------------------------------------------
-- CONFIG --
-- Blacklisted vehicle models
carblacklist = {
"RHINO",
"APC",
"TRAILERSMALL2",
"HALFTRACK",
"ALPHAZ1",
"BLIMP",
"BESRA",
"CARGOPL",
"CUBAN800",
"DODO",
"DUSTER",
"HOWARD",
"HYDRA",
"JET",
"STARLING",
"LUXOR",
"LUXOR2",
"MAMMATUS",
"STUNT",
"NIMBUS",
"MOGUL",
"MILJET",
"NOKOTA",
"LAZER",
"PYRO",
"BOMBUSHKA",
"ROGUE",
"SEABREEZE",
"SHAMAL",
"TITAN",
"TULA",
"MICROLIGHT",
"MOLTOK",
"VELUM",
"VELUM2",
"VESTRA",
"BLIMP2",
"HUNTER",
"SAVAGE",
"VALKYRI2",
"VALKYRIE",
"ZENTORNO",
"PROTOTIPO",
"BUZZARD",
"CARGOPLANE",
"DUNE2",
"MONSTER",
"OPRESSOR",
"MESA3",
"TROPHYTRUCK",
"TROPHYTRUCK2",
"TAMPA2",
"BANSHEE2",
"COMET3",
"JESTER2",
"JESTER",
"INFERNUS2",
"OMNIS",
"NINEF",
"NINEF2",
"RUMPO3",
"LYNX",
"KHAMELION",
"RAPTOR",
"RUSTON",
"BOXVILLE5",
"CUTTER",
"KURUMA2",
"HANDLER",
"TROPOS",
"DUMP",
"SPECTER",
"SPECTER2",
"HAULER2",
"PHANTOM3",
"MASSACRO",
"MASSACRO2",
"RAPIDGT",
"RAPIDGT2",
"PHANTOM3",
"SEVEN70",
"BESRA",
"BLIMP",
"BLIMP2",
"WASTELANDER",
"MILIJET",
"FREIGHT",
"FREIGHTCAR",
"CABLECAR",
"FREIGHTCONT1",
"BRICKADE",
"FREIGHTCONT2",
"FREIGHTGRAIN",
"FREIGHTTRAILER",
"TANKERCAR",
"DUNE3",
"DUNE4",
"DUNE5",
"RAKETRAILER",
"PROPTRAILER",
"BULLET",
"FMJ",
"GP1",
"INFERNUS",
"RE7B",
"NERO",
"TAMPA3",
"NERO2",
"OSIRIS",
"DUKES2",
"PENETRATOR",
"PROTOTIPO",
"RUINER2",
"REAPER",
"SHEAVA",
"SULTANRS",
"T20",
"TEMPESTA",
"MARSHALL",
"VACCA",
"TYRUS",
"INSURGENT",
"INSURGENT2",
"VAGNER",
"VOLTIC",
"VOLTIC2",
"ZENTORNO",
"XA21",
"FELTZER3",
"TECHNICAL",
"TECHNICAL2"
"TECHNICAL3",
"TURISMO",
"BLAZER5",
"LIBERATOR",
"TROPHYTRUCK2",
"TUG",
"SUBMERSIBLE",
"SUBMERSIBLE2",
"SPEEDER",
"SPEEDER2",
"TORO",
"JETMAX"
}
-- CODE --
Citizen.CreateThread(function()
while true do
Wait(1)
playerPed = GetPlayerPed(-1)
if playerPed then
checkCar(GetVehiclePedIsIn(playerPed, false))
x, y, z = table.unpack(GetEntityCoords(playerPed, true))
for _, blacklistedCar in pairs(carblacklist) do
checkCar(GetClosestVehicle(x, y, z, 100.0, GetHashKey(blacklistedCar), 70))
end
end
end
end)
function checkCar(car)
if car then
carModel = GetEntityModel(car)
carName = GetDisplayNameFromVehicleModel(carModel)
if isCarBlacklisted(carModel) then
_DeleteEntity(car)
sendForbiddenMessage("This vehicle is blacklisted!")
end
end
end
function isCarBlacklisted(model)
for _, blacklistedCar in pairs(carblacklist) do
if model == GetHashKey(blacklistedCar) then
return true
end
end
return false
end
------------------------------------------------STARTING WEAPON BLACKLIST-----------------------------------------------------------
-- CONFIG --
-- Blacklisted weapons
weaponblacklist = {
"WEAPON_MINIGUN",
"WEAPON_RAILGUN",
"WEAPON_GRENADELAUNCHER",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_RPG",
"WEAPON_PRXMINE",
"WEAPON_STICKYBOMB",
"WEAPON_PIPEBOMB",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATPDW",
"WEAPON_SMG",
"WEAPON_SMGMK2",
"WEAPON_HEAVYSNIPER",
"WEAPON_MARKSMANRIFLE",
"WEAPON_HEAVYSNIPERMK2",
"ASSAULTRIFLEMK2",
"WEAPON_CARBINERIFLEMK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WAPON_HEAVYSHOTGUN",
"WAPON_AUTOSHOTGUN",
"WEAPON_FIREWORK",
"WEAPON_GRENADELAUNCHERSMOKE",
"WEAPON_COMPACTLAUNCHER",
}
-- Don't allow any weapons at all (overrides the blacklist)
disableallweapons = false
-- CODE --
Citizen.CreateThread(function()
while true do
Wait(1)
playerPed = GetPlayerPed(-1)
if playerPed then
nothing, weapon = GetCurrentPedWeapon(playerPed, true)
if disableallweapons then
RemoveAllPedWeapons(playerPed, true)
else
if isWeaponBlacklisted(weapon) then
RemoveWeaponFromPed(playerPed, weapon)
sendForbiddenMessage("This weapon is blacklisted!")
end
end
end
end
end)
function isWeaponBlacklisted(model)
for _, blacklistedWeapon in pairs(weaponblacklist) do
if model == GetHashKey(blacklistedWeapon) then
return true
end
end
return false
end