apex legends easter egg firing range
apex legends easter egg firing range from Pastebin
Apex legends easter egg firing range Pastebin Reddit apex legends firing range easter egg paste Apex legends firing range easter egg console details Apex firing range easter egg code Apex legends trai
playlists
{
version stable
versionNum 214
Gamemodes
{
defaults
{
vars
{
///////////////////////////////////////////////////////////////////////////////////
//// Code Required Vars
///////////////////////////////////////////////////////////////////////////////////
max_players 60
max_teams 20
bsp_build_warnings_off 0
cmdlineMapLoad 1
faq_community_count 1
faq_community_url_00 ""
faq_community_version 0
faq_patchnotes_count 1
faq_patchnotes_version 0
idleKickTime_minutes 0
mixtape_onboarding "survival"
observer_mode_check_same_team 1
hover_tank_revive_fix 1
player_freefall_job_enable 1
enable_report 2
enable_three_weapons 0
charselect_intro_countdown_duration 5
wait_for_players_forever 0
///////////////////////////////////////////////////////////////////////////////////
//// Script Required Vars
///////////////////////////////////////////////////////////////////////////////////
canyonlands_hovertanks_circle_index 1
loot_main_weapon_energy_ar_edition 20
loot_main_weapon_lstar_edition 30
waiting_for_players_countdown_seconds 5
waiting_for_players_min_wait 0
waiting_for_players_timeout_seconds 60
waiting_for_players_has_black_screen 1
survival_enable_gladiator_intros 0
character_select_time_max 6
character_select_time_min 6
///////////////////////////////////////////////////////////////////////////////////
//// Character Configurations
///////////////////////////////////////////////////////////////////////////////////
character_dummie hide
character_wattson lock
character_crypto lock
character_random lock
//======== Hide from Normal Use ========//
///////////////////////////////////////////////////////////////////////////////////
//// Character Damage Balances
///////////////////////////////////////////////////////////////////////////////////
leg_hitbox_override_character_wraith "20 21"
leg_hitbox_override_character_lifeline "20 21"
leg_hitbox_override_character_wattson "20 21"
leg_hitbox_override_character_pathfinder "16 26 25 12"
///////////////////////////////////////////////////////////////////////////////////
//// Deathfield
///////////////////////////////////////////////////////////////////////////////////
deathfield_damagePercent_0 0.02
deathfield_damagePercent_1 0.10
deathfield_damagePercent_2 0.15
deathfield_damagePercent_3 0.20
deathfield_damagePercent_4 0.20
deathfield_damagePercent_5 0.25
deathfield_damagePercent_6 0.25
deathfield_damagePercent_7 0.25
deathfield_preShrinkDuration_0 180
deathfield_preShrinkDuration_1 145
deathfield_preShrinkDuration_2 135
deathfield_preShrinkDuration_3 120
deathfield_preShrinkDuration_4 90
deathfield_preShrinkDuration_5 60
deathfield_preShrinkDuration_6 20
deathfield_preShrinkDuration_7 20
deathfield_radius_0 22000
deathfield_radius_1 13000
deathfield_radius_2 8000
deathfield_radius_3 4000
deathfield_radius_4 1500
deathfield_radius_5 750
deathfield_radius_6 100
deathfield_radius_7 1
deathfield_shrinkSpeed_0 160
deathfield_shrinkSpeed_1 130
deathfield_shrinkSpeed_2 120
deathfield_shrinkSpeed_3 100
deathfield_shrinkSpeed_4 80
deathfield_shrinkSpeed_5 80
deathfield_shrinkSpeed_6 100
deathfield_shrinkSpeed_7 100
///////////////////////////////////////////////////////////////////////////////////
//// Airdrops
///////////////////////////////////////////////////////////////////////////////////
//"type:dropCount:preWait:contentsLeft:contentsRight:contentsCenter"
//contents can be expanded with: "contentsL1,contentsL2,contentsL3 ...:contentsR1:contentsC1" using "," as a delimiter
//multiple airdrops can be added per round using " " as a delimiter
airdrop_data_round_0 "2:30:care_package_1_L:care_package_1_R:care_package_1_C"
airdrop_data_round_1 "1:15:care_package_2_L:care_package_2_R:care_package_2_C"
airdrop_data_round_2 "1:0:care_package_3_L:care_package_3_R:care_package_3_C"
///////////////////////////////////////////////////////////////////////////////////
//// MTX and Progression
///////////////////////////////////////////////////////////////////////////////////
xp_first_game_amount 0
xp_champion_amount 500
xp_damage_dealt_amount 0.25
xp_friend_amount 3.0
xp_friend_frac 0.05
xp_kill_amount 50
xp_kill_champion_amount 500
xp_kill_leader_amount 50
xp_loot_master_amount 50
xp_respawn_ally_amount 200
xp_revive_ally_amount 25
xp_survival_duration_amount 3.0
xp_top_five_amount 300
xp_win_match_amount 900
xp_first_kill_amount 500
xp_challenge_completed_amount 1
grx_currency_bundle_crafting_common_count 15
grx_currency_bundle_crafting_epic_count 200
grx_currency_bundle_crafting_legendary_count 600
grx_currency_bundle_crafting_rare_count 30
///////////////////////////////////////////////////////////////////////////////////
//// Dialogs
///////////////////////////////////////////////////////////////////////////////////
generic_dialog_header_30 "#MATCHMAKING_PENALTY_ACTIVE"
generic_dialog_message_31 "#MATCHMAKING_PENALTY_1"
generic_dialog_message_32 "#MATCHMAKING_PENALTY_2"
generic_dialog_message_33 "#MATCHMAKING_PENALTY_3"
generic_dialog_message_34 "#MATCHMAKING_PENALTY_4"
generic_dialog_message_35 "#MATCHMAKING_PENALTY_5"
generic_dialog_message_36 "#MATCHMAKING_PENALTY_GE_5"
///////////////////////////////////////////////////////////////////////////////////
//// Hovertanks
///////////////////////////////////////////////////////////////////////////////////
hovertanks_count_intro 1
hovertanks_count_mid 1
hovertanks_chance_intro 1.00
hovertanks_chance_mid 0.33
///////////////////////////////////////////////////////////////////////////////////
//// Gamemodes
///////////////////////////////////////////////////////////////////////////////////
//mode_fall_ltm 1
///////////////////////////////////////////////////////////////////////////////////
//// Events
///////////////////////////////////////////////////////////////////////////////////
valentines_event 0
halloween_event 0
///////////////////////////////////////////////////////////////////////////////////
//// Aim Assist
///////////////////////////////////////////////////////////////////////////////////
aimassist_adspull_disabled 1
aimassist_magnet_pc 0.40
aimassist_magnet 0.55
///////////////////////////////////////////////////////////////////////////////////
//// Battlepass
///////////////////////////////////////////////////////////////////////////////////
//battlepass_character_max_xp 25000
//battlepass_character_max_weekly_xp 25000
///////////////////////////////////////////////////////////////////////////////////
//// Misc Configuration
///////////////////////////////////////////////////////////////////////////////////
enable_grx 1
enable_battlepass 1
enable_wraith_alert_effect 1
disable_hud_score_display 0
ranked_in_match_check_party 0
ranked_in_match_check_party_force_team 0
quick_melee_enabled 1
require_training 0
timelimit 30
survival_shields 1
octane_preview 0
player_revive_enabled 1
match_ending_enabled 1
battlechatter_enabled 1
///////////////////////////////////////////////////////////////////////////////////
//// Player Reporting
///////////////////////////////////////////////////////////////////////////////////
report_player_reason_pc_friendly_count 4
report_player_reason_pc_friendly_1 "#REPORT_PLAYER_REASON_LOS"
report_player_reason_pc_friendly_2 "#REPORT_PLAYER_REASON_AIMSNAP"
report_player_reason_pc_friendly_3 "#REPORT_PLAYER_REASON_WEIRDMOVING"
report_player_reason_pc_friendly_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL"
report_player_reason_pc_enemy_count 4
report_player_reason_pc_enemy_1 "#REPORT_PLAYER_REASON_LOS"
report_player_reason_pc_enemy_2 "#REPORT_PLAYER_REASON_AIMSNAP"
report_player_reason_pc_enemy_3 "#REPORT_PLAYER_REASON_WEIRDMOVING"
report_player_reason_pc_enemy_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL"
report_player_reason_console_friendly_count 5
report_player_reason_console_friendly_1 "#REPORT_PLAYER_REASON_OFFENSIVE"
report_player_reason_console_friendly_2 "#REPORT_PLAYER_REASON_SPAWN"
report_player_reason_console_friendly_3 "#REPORT_PLAYER_REASON_HARRASMENT"
report_player_reason_console_friendly_4 "#REPORT_PLAYER_REASON_HATE"
report_player_reason_console_friendly_5 "#REPORT_PLAYER_REASON_SUICIDE"
report_player_reason_console_enemy_count 4
report_player_reason_console_enemy_1 "#REPORT_PLAYER_REASON_LOS"
report_player_reason_console_enemy_2 "#REPORT_PLAYER_REASON_AIMSNAP"
report_player_reason_console_enemy_3 "#REPORT_PLAYER_REASON_WEIRDMOVING"
report_player_reason_console_enemy_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL"
///////////////////////////////////////////////////////////////////////////////////
//// Unknown
///////////////////////////////////////////////////////////////////////////////////
color "254 184 0 255"
///////////////////////////////////////////////////////////////////////////////////
///////// Season start/end datetimes (don't delete these) /////////
///////////////////////////////////////////////////////////////////////////////////
season03_reveal_unixtime 1626656230
season03_start_unixtime 1626656230
season03_finish_unixtime 1637272618
season03_hide_unixtime 1637272618
///////////////////////////////////////////////////////////////////////////////////
/////// Dev Playlist Vars ///////
///////////////////////////////////////////////////////////////////////////////////
gamemode_select_v2_enable 1 // Enable gamemode select version 2 over 1
beta_watermark 1 // Enable Beta Watermark
survival_quick_chat_enabled 1 // Quips
desertlands_script_train_enable 1 // World's Edge Train
thirdperson_match 0 // Third Person Mode
enable_nessies 1 // Kings Canyon Easter Egg
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
}
maps
{
}
}
survival
{
inherit defaults
}
custom_tdm
{
inherit defaults
}
}
// START OF MP GAMEMODES LINE --------------------------------------------------
Playlists
{
survival_staging_baseline
{
inherit survival
vars
{
max_teams 20
max_players 20
min_players 1
num_squads_in_staging 1
waiting_for_players_spawning_enabled 1
jump_from_plane_enabled 0
wait_for_players_forever 1
scorebar_hide_squads_remaining 1
scorebar_hide_waiting_for_players 1
airdrop_enabled 0
num_static_loot_ticks_to_spawn 0
loot_preprocessing_should_be_skipped 1
charge_pylons_raise_time_override 15 //Shorter time in training
survival_staging_area_enabled 1
make_room_for_new_players 1
//Reconnect is disabled in firing range!
reconnect_disabled 1
}
gamemodes { survival { maps {
mp_rr_canyonlands_staging 1
} } }
}
survival_training
{
inherit survival_firingrange
vars
{
visible 1
ui_slot training
video _temp
name #PL_TRAINING
description #PL_TRAINING_DESC
image training
//
survival_training 1
survival_firingrange 0
pin_match_type training
}
}
survival_firingrange
{
inherit survival_staging_baseline
vars
{
visible 1
ui_slot firing_range
image firing_range
name #PL_FIRINGRANGE
description #PL_FIRINGRANGE_DESC
video _temp
// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
visible 1
// Skip intros:
waiting_for_players_spawning_enabled 1
waiting_for_players_countdown_seconds 0
waiting_for_players_timeout_seconds 1
character_select_time_max 0.0
character_select_time_min 0.0
survival_enable_gladiator_intros 0
jump_from_plane_enabled 0
// No circle:
sur_circle_start_paused 1
// Can change loadouts:
dev_loadout_changeable_at_any_time 1
sur_dev_unrestricted_character_changes 1
character_reselect_enabled 1
charselect_enabled 1
// Bots:
sur_bots_spawn_with_random_weapons 1
//General Gamemode Settings
match_ending_enabled 0
max_teams 1
max_players 3
min_players 1
// Firing Range:
survival_firingrange 1
staging_ultimates_enabled 1
survival_staging_area_enabled 0
//survival_infinite_ammo 1
pin_match_type firing_range
}
}
///////////////////////////////////
/////////// CANYON LAND ///////////
///////////////////////////////////
defaults
{
vars
{
}
}
kc_og
{
inherit defaults
vars
{
//ui_slot regular_1
image play_apex
video play_apex
visible 1
battlechatter_enabled 1
name #Kings_Canyon_OG
description #PL_SURVIVAL_SQUADS_DESC
abbreviation #PL_PLAY_APEX
map_name #MP_RR_CANYONLANDS_64K_X_64K
pin_match_type survival
sur_bots_spawn_with_random_weapons 1
enable_nessies 1
max_teams 20
max_players 60
min_players 60
survival_shields 1
is_ranked_game 0
player_revive_enabled 1
enable_apex_screens 1
skydive_ziplines_enabled 1
}
gamemodes { survival { maps {
mp_rr_canyonlands_64k_x_64k 1
} } }
}
kc_mu
{
inherit kc_og
vars
{
//ui_slot regular_1
name #KC_MU1
map_name #MP_RR_CANYONLANDS_MU1
}
gamemodes { survival { maps {
mp_rr_canyonlands_mu1 1
} } }
}
kc_ad
{
inherit kc_og
vars
{
//ui_slot regular_1
name #KCAD
map_name #MP_RR_CANYONLANDS_MU1
}
gamemodes { survival { maps {
mp_rr_canyonlands_mu1_night 1
} } }
}
///////////////////////////////////
/////////// DESERT LAND ///////////
///////////////////////////////////
survival
{
inherit defaults
vars
{
ui_slot regular_1
image worlds_edge
video worlds_edge
panel_image panel_worlds_edge
visible 1
battlechatter_enabled 1
name #PL_PLAY_APEX
description #PL_SURVIVAL_SQUADS_DESC
abbreviation #PL_PLAY_APEX
map_name #MP_RR_DESERTLANDS_64K_X_64K
pin_match_type survival
sur_bots_spawn_with_random_weapons 1
enable_nessies 1
max_teams 20
max_players 60
min_players 60
survival_shields 1
is_ranked_game 0
player_revive_enabled 1
enable_apex_screens 1
skydive_ziplines_enabled 1
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
ranked
{
inherit defaults
vars
{
panel_image panel_worlds_edge
visible 1
battlechatter_enabled 1
name #PL_Ranked_Leagues
description #PL_survival_ranked_desc
abbreviation #PL_Ranked_Leagues
map_name #MP_RR_DESERTLANDS_64K_X_64K
visible_schedule_block_0 "2021-06-15 10:00:00 -07:00 | 2021-08-03 10:00:00 -07:00"
image ranked_2
video ranked_2
max_teams 20
max_players 60
min_players 60
survival_shields 1
freelance_enabled 1
is_ranked_game 1
ui_slot regular_2
pin_match_type survival
player_revive_enabled 1
enable_apex_screens 1
skydive_ziplines_enabled 1
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
///////////////////////////////////
///////////// LTMs //////////////
///////////////////////////////////
FallLTM
{
inherit defaults
vars
{
name #SHADOW_SQUAD_MODE
description #SHADOW_SQUAD_MODE_DESC
abbreviation #SHADOW_SQUAD_MODE_ABOUT
image shadow_squad
video shadow_squad
visible 1
show_ltm_about_button 1
max_teams 60
max_players 60
min_players 60
survival_shields 1
freelance_enabled 1
is_ranked_game 0
//ui_slot ltm
mode_fall_ltm 1
evil_leviathans 1
player_revive_enabled 0
battlechatter_enabled 1
showLTMAboutButton 1
character_select_time_max 4.0
character_select_time_min 4.0
}
gamemodes { survival { maps {
mp_rr_canyonlands_mu1_night 1
mp_rr_desertlands_64k_x_64k_nx 1
} } }
}
duos
{
inherit defaults
vars
{
name #PL_DES_DUO
description #PL_DES_DUO_SHORT
abbreviation #PL_DES_DUO_LONG
image duos
video duos
sur_bots_spawn_with_random_weapons 1
enable_nessies 1
max_teams 30
max_players 60
min_players 60
survival_shields 1
freelance_enabled 1
visible 1
is_ranked_game 0
player_revive_enabled 1
enable_apex_screens 1
showLTMAboutButton 1
//ui_slot ltm
character_select_time_max 6.0
character_select_time_min 6.0
pin_match_type duo
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
iron_crown
{
inherit survival
vars
{
name #PL_CAN_SOLO
description #PL_CAN_SOLO_SHORT
abbreviation #PL_CAN_SOLO_LONG
image solo_iron_crown
video solo_iron_crown
enable_nessies 1
max_teams 60
max_players 60
min_players 60
visible 1
solo_mode 1
solo_mode_intro_presentation 1
solo_mode_ingame_presentation 1
solo_mode_postgame_presentation 1
showLTMAboutButton 1
ui_slot ltm
character_select_time_max 4.0
character_select_time_min 4.0
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
elite
{
inherit survival
vars
{
name #CAN_ELITE
description #PL_survival_elite_desc
abbreviation #PL_survival_elite_desc
image apex_elite
video apex_elite
enable_nessies 1
elite_enabled 1
visible 1
showLTMAboutButton 1
//ui_slot ltm
}
gamemodes { survival { maps {
mp_rr_canyonlands_mu1 1
} } }
}
armed_and_dangerous
{
inherit survival
vars
{
name #SHOTGUNS_AND_SNIPERS
description #SHOTGUNS_AND_SNIPERS_DESC
abbreviation #SHOTGUNS_AND_SNIPERS_DESC
image shotguns_and_snipers
video shotguns_and_snipers
enable_nessies 1
shotguns_and_snipers_mode 1
visible 1
showLTMAboutButton 1
//ui_slot ltm
}
gamemodes { survival { maps {
mp_rr_canyonlands_mu1 1
} } }
}
wead
{
inherit survival
vars
{
name #WORLDS_EDGE_NIGHT
description #WORLDS_EDGE_NIGHT_DESC
abbreviation #WORLDS_EDGE_NIGHT_DESC
image worlds_edge_after_dark
video worlds_edge_after_dark
//ui_slot ltm
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k_nx 1
} } }
}
custom_tdm
{
inherit defaults
vars
{
//ui_slot regular_2
image worlds_edge
video worlds_edge
panel_image panel_worlds_edge
visible 1
battlechatter_enabled 1
name custom_tdm
description "You, against them, in a variety of gamemodes"
abbreviation "Team Deathmatch"
lobbytitle "Team Deathmatch"
pin_match_type survival
enable_nessies 0
max_teams 12
max_players 12
min_players 1
survival_shields 1
skydive_ziplines_enabled 0
//TDM Settings
survival_jumpkit_enabled 1
survival_wallrun_enabled 0
survival_infinite_ammo 1
survival_custom_deploy 1
replay_enabled 1
replay_delay 2
default_shield_hp 0
ground_loot_enable 0
lootbin_loot_enable 0
//whitelisted_weapon_0 "mp_weapon_mastiff"
// Intro Settings:
character_select_time_min 1
character_select_time_max 1
charselect_picking_delay_after_all 0
survival_enable_squad_intro 0
survival_enable_gladiator_intros 0
jump_from_plane_enabled 0
match_ending_enabled 0
sur_circle_start_paused 1
//gungame loadout for 150hp
maxweapons 21
weapon0 "mp_weapon_rspn101"
weapon0_0 "optic_cq_hcog_bruiser"
weapon0_1 "bullets_mag_l2"
weapon0_2 "barrel_stabilizer_l3"
weapon0_3 "stock_tactical_l3"
weapon1 "mp_weapon_vinson"
weapon1_0 "optic_cq_hcog_bruiser"
weapon1_1 "highcal_mag_l2"
weapon1_2 "stock_tactical_l3"
weapon2 "mp_weapon_energy_ar"
weapon2_0 "optic_cq_hcog_bruiser"
weapon2_1 "stock_tactical_l3"
weapon2_2 "hopup_turbocharger"
weapon2_3 "energy_mag_l1"
weapon3 "mp_weapon_mastiff"
weapon4 "mp_weapon_r97"
weapon4_0 "bullets_mag_l2"
weapon4_1 "optic_cq_threat"
weapon4_2 "stock_tactical_l3"
weapon4_3 "barrel_stabilizer_l3"
weapon5 "mp_weapon_pdw"
weapon5_0 "optic_cq_threat"
weapon5_1 "highcal_mag_l2"
weapon5_2 "stock_tactical_l3"
weapon5_3 "hopup_selectfire"
weapon6 "mp_weapon_alternator_smg"
weapon6_0 "optic_cq_hcog_classic"
weapon6_1 "bullets_mag_l3"
weapon6_2 "barrel_stabilizer_l3"
weapon6_3 "stock_tactical_l3"
weapon7 "mp_weapon_lstar"
weapon8 "mp_weapon_esaw"
weapon8_0 "optic_cq_hcog_bruiser"
weapon8_1 "stock_tactical_l3"
weapon8_2 "barrel_stabilizer_l3"
weapon8_3 "hopup_turbocharger"
weapon8_4 "energy_mag_l1"
weapon9 "mp_weapon_shotgun"
weapon9_0 "optic_cq_threat"
weapon9_1 "hopup_double_tap"
weapon9_2 "shotgun_bolt_l1"
weapon10 "mp_weapon_lmg"
weapon10_0 "optic_cq_hcog_bruiser"
weapon10_1 "barrel_stabilizer_l3"
weapon10_2 "stock_tactical_l3"
weapon11 "mp_weapon_hemlok"
weapon11_0 "optic_cq_hcog_bruiser"
weapon11_1 "barrel_stabilizer_l3"
weapon11_2 "stock_tactical_l3"
weapon11_3 "highcal_mag_l2"
weapon12 "mp_weapon_energy_shotgun"
weapon12_0 "optic_cq_threat"
weapon12_1 "shotgun_bolt_l1"
weapon12_2 "hopup_energy_choke"
weapon13 "mp_weapon_doubletake"
weapon13_0 "stock_sniper_l3"
weapon13_1 "optic_ranged_hcog"
weapon13_2 "hopup_energy_choke"
weapon13_3 "energy_mag_l2"
weapon14 "mp_weapon_g2"
weapon14_0 "optic_ranged_hcog"
weapon14_1 "bullets_mag_l2"
weapon14_2 "barrel_stabilizer_l3"
weapon14_3 "stock_sniper_l3"
weapon15 "mp_weapon_dmr"
weapon15_0 "optic_ranged_hcog"
weapon15_1 "barrel_stabilizer_l3"
weapon15_2 "highcal_mag_l2"
weapon16 "mp_weapon_wingman"
weapon16_0 "optic_cq_hcog_classic"
weapon16_1 "highcal_mag_l2"
weapon17 "mp_weapon_autopistol"
weapon17_0 "optic_cq_hcog_classic"
weapon17_1 "bullets_mag_l2"
weapon17_2 "barrel_stabilizer_l3"
weapon18 "mp_weapon_semipistol"
weapon18_0 "optic_cq_hcog_classic"
weapon18_1 "bullets_mag_l2"
weapon19 "mp_weapon_shotgun_pistol"
weapon19_0 "optic_cq_hcog_classic"
weapon19_1 "shotgun_bolt_l3"
weapon20 "mp_weapon_sniper"
weapon21 "mp_weapon_grenade_emp"
tactical_ability "mp_ability_grapple"
ultimate_ability "mp_ability_3dash"
}
gamemodes { custom_tdm { maps {
//mp_rr_canyonlands_64k_x_64k 1
//mp_rr_canyonlands_mu1 1
mp_rr_desertlands_64k_x_64k 1
//mp_rr_desertlands_64k_x_64k_nx 1
} } }
}
custom_tdm_tps
{
inherit custom_tdm
vars
{
thirdperson_match 1
}
gamemodes { custom_tdm { maps {
mp_rr_desertlands_64k_x_64k_nx 1
} } }
}
survival_dev
{
inherit survival
vars
{
// Skip intros:
waiting_for_players_spawning_enabled 1
waiting_for_players_countdown_seconds 0
waiting_for_players_timeout_seconds 1
character_select_time_max 0.0
character_select_time_min 0.0
survival_enable_gladiator_intros 0
jump_from_plane_enabled 0
// No circle:
sur_circle_start_paused 1
// Can change loadouts:
dev_loadout_changeable_at_any_time 1
sur_dev_unrestricted_character_changes 1
// Bots:
sur_bots_spawn_with_random_weapons 1
match_ending_enabled 0
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
dev_default
{
inherit survival_dev
vars
{
// The "cmdlineMapLoad" var here makes this playlist be the default in dev:
cmdlineMapLoad 1
// R5DEV-196963
reconnect_disabled 1
}
gamemodes { survival { maps {
mp_lobby 1
} } }
}
champion_devtest
{
inherit survival
vars
{
name #Playtest2
description #Playtest_Only
match_ending_enabled 1
}
gamemodes { survival { maps {
mp_rr_desertlands_64k_x_64k 1
} } }
}
menufall
{
vars
{
menu_fall_ltm 1
}
gamemodes { survival { maps {
mp_lobby 1
} } }
}
// END OF MP GAMEMODES LINE ----------------------------------------------------
///////////////////////////////////
////////////// DEV //////////////
///////////////////////////////////
dev_default
{
vars
{
enable_nessies 1
cmdlineMapLoad 10
survival_shields 1
freelance_enabled 1
player_revive_enabled 1
visible 0
}
gamemodes { survival { maps {
mp_lobby 1
} } }
}
}
"LocalizedStrings"
{
"lang"
{
"Language" "english"
"Tokens"
{
"MP_RR_DESERTLANDS_64K_X_64K_NX" "World's Edge After Dark"
"WORLDS_EDGE_NIGHT" "SHADOWFALL WORLD'S EDGE"
"WORLDS_EDGE_NIGHT_DESC" "Dead Legends respawn as Shadows.\nSurvive and escape with final 10 Legends."
"Kings_Canyon_OG" "Kings Canyon"
"KC_MU1" "Kings Canyon Season 2"
"KCAD" "Kings Canyon After Dark"
"Playtest" "Playtest"
"Playtest_Only" "Playtest"
"BETA_BUILD_WATERMARK" "R5Reloaded v1.5.3-beta"
}
}
}
"KVFileOverrides"
{
"scripts/weapons/mp_weapon_lstar.txt"
{
"WeaponData"
{
"ammo_clip_size" "400"
}
}
"scripts/weapons/mp_weapon_sniper.txt"
{
"WeaponData"
{
"zoom_time_in" "0.32"
"zoom_time_out" "0.25"
}
}
"scripts/weapons/mp_weapon_mastiff.txt"
{
"WeaponData"
{
"ammo_clip_size" "6"
"damage_near_value" "12"
"damage_far_value" "12"
"damage_near_value_titanarmor" "12"
"damage_far_value_titanarmor" "12"
"damage_headshot_scale" "1.1"
"fire_rate" "1.2"
}
}
"scripts/weapons/mp_weapon_semipistol.txt"
{
"WeaponData"
{
MP_BASE
{
"damage_near_value" "18"
"damage_far_value" "18"
"damage_very_far_value" "18"
"damage_near_value_titanarmor" "18"
"damage_far_value_titanarmor" "18"
"damage_very_far_value_titanarmor" "18"
"damage_rodeo" "18"
}
}
}
"scripts/weapons/mp_weapon_shotgun_pistol.txt"
{
"WeaponData"
{
"ammo_clip_size" "6"
}
}
"scripts/weapons/mp_weapon_grenade_emp.txt"
{
"WeaponData"
{
//NINJASTAR MOD: Because bleedthrough damage has not been fixed, this will not OHK against shields. Works with 100hp health only.
"damage_shield_scale" "1"
"damage_near_value" "100"
"damage_far_value" "100"
"damage_near_value_titanarmor" "100"
"damage_far_value_titanarmor" "100"
"explosion_shake_radius" "0"
"explosion_shake_amplitude" "0"
"explosion_shake_frequency" "0"
"explosion_shake_duration" "0"
"explosion_damage" "0"
"explosion_damage_heavy_armor" "0"
"explosion_inner_radius" "0"
"explosionradius" "0"
MP_BASE
{
"ammo_per_shot" "1"
"ammo_min_to_fire" "1"
"regen_ammo_refill_rate" "1000.0"
"regen_ammo_refill_start_delay" "0.0"
}
}
}
"scripts/weapons/mp_ability_grapple.txt"
{
"WeaponData"
{
MP_Base
{
"ammo_default_total" "1"
"regen_ammo_refill_rate" "100"
}
}
}
}
}